Gaz Thomas - Game Art and Design Portfolio
About
Hi, I'm Gaz Thomas and I have over 13 years experience in the games industry and realtime app development.

I am a Game Designer, Artist, UI/UX designer and can write C#.

I love making games, creating worlds that players can lose themselves in or designing testing puzzles that give the player a real sense of achievement.

With level design I like to offer all the parts of a puzzle to the player, let them experiment and then work out the answer, sometimes throwing in a red herring.
When creating environments I enjoy using composition and lighting/colour to create a beautiful place, one that tells a history if you look closer.

I have a technical mind and can create complex systems and behaviours with limited tool-sets. I created all the boss levels in the game Fluidity SpinCycle using only editor tools, and set up NPC behaviour for the "Clone rescue room" in Stealth Inc 2 where every time you rescue a clone, new things happen on your return.

I knew I wanted to make video games at the age of 8 after I first used a computer, I discovered mspaint on windows 3.1 and designed and drew an entire game and level pixel by pixel.


CVCV available on request: gaz at gazoid dot c o m
Gaz